Changelog
[0.9.2] - 2024-06-15
Quite a lot of bugs were fixed:
- Added more documentation
- #278: Fixed random dor in flowytown arena
- #279: Fixed warnings at startup due to new python versions
- #281: Fixed trainer name conflicts
[0.9.1] - 2023-04-25
- Fixed a bug with fightmap not resozing
- Did some reformating
[0.9.0] - 2022-09-13
Quite a lot happened until this release:
- Moved some NPCs out of the way
- Fixed a small bug with
gen_wiki.py
on windows
- Added new
first evolution
achievement
- Added new Poketes (Pavous, Uberpavous, Kartmen, Kakraholt, Bablbam)
- Volume settings with a funky new volumeslider
- A new
--no_audio
commandline option to supress all audio
- Stats for Poketes
- Infos about the effect an attack has
- The complete game is now resizable
- Reduced stack traces
This release now requires scrap_engine
on v1.4.0
Many thanks to @ondrejmyska for your many contributions.
[0.8.2] - 2022-08-05
Fixes a small bug in the representation of pokete on flathub.
[0.8.1] - 2022-08-04
The distribution size was shrinked extremely compared to 0.8.0
- Made all wav files mp3s
- Added new audio library and replaced playsound
- Reduced the Appimage size
- The first map got a bigger overhaul to make an entrance into the game easier
[0.8.0] - 2022-07-25
- Added audio
- Removed pynput as a dependency on windows
- A lot of spelling and grammar fixes
- Fixed Poketes not beeing freeable
- Added some game ballancing
- Trainers can now obtain more than one Pokete
- Made run away random
- Added remappable controls
- Save location is now based on XDG dirs, no intervention needed
- Added quick attacks using
yzcv
so the attackamenu can be skipped
Many thanks to everybody who contributed to this release!
[0.7.3] - 2022-06-20
Preparation release for flatpaks. Includes:
- A svg image of the pokete logo
- A metainfo.xml file for pokete
[0.7.2] - 2022-06-08
Crucial bugfix related to natures and pokete dex.
[0.7.1] - 2022-06-08
Just some small bugfixes.
[0.7.0] - 2022-06-06
Under the hood
- Massive code reorganisation
- Added
PeriodicEventManager
, introducing a centralized approach to handling periodically occurring events
- Enabled pipenv support
Game design and behaviour
- After all Poketes are dead, players are now transported back to the last visited Pokete center
- Multiple Poketes in a fight are now automatically possible
- NPCs are way smarter now and support multi-answer chats
- Added achievements visible via a submenu
- Added commandline options
- Several new Poketes have been added:
- Also the maps “Agrawos” and “Sunny Beach” have been added
- Weather influencing effectivities has been added
- Added notifications
- Ingame time was added:
- Day and Night active Poketes
- A clock
- Time stops after a certain period of idling
- Treats and the Pokete-Care where added to make leveling easier
- The game is now available as an AppImage
- The newly added natures now influence a Poketes stats on an individual basis
This article summarises the changes further.
Again very special thanks to @MaFeLP for supporting me!
[0.6.0] - 2021-11-09
What changed until this release?
- Added Diamondos, Dia stab,
- Dazzle, Dia spikes
- Added Megapois, Poison thorn
- Added Dicko, Lil nut
- Added Mowcow, Supercow power
- Added Wheeto, Special smell
- Added Flowy Town, Mowcow Meadow, The Fields of Agrawos
- Reformated files
- Added Github pages, special thanks to MaFeLP
- Added validation action
- Made the savefile json
- Added subtypes to better organise generic attacks
- Added Devguide
- Added modloader
- Added .editorconfig
- Added Pipfile and Pipfile.lock
- Overhauled Roadmap
- Added multipage wiki
- Completely rewrote gen_wiki.py
- Reformated, moved, outsourced, chnages a lot of code
Again special thanks to MaFeLP
[0.5.1] - 2021-09-19
Some minor changes due to API changes in scrap_engine v1.0.0.
scrap_engine v1.0.0 is now required.
[0.5.0] - 2021-09-10
What changed until this release?
- Improve Help
- Added CODENAME: Grey Edition
- Now unvisited maps names are not displayed in Roadmap anymore
- Added question when exiting
- Added startuptime to savefile
- Added Route 7
- Added coloured Minimap
- Added Spikes, Bubble gun,
- Flame throw, Toe breaker, Wind blow, Storm gust, Rock smash
- Added Dicki, Dick energy,
- Ground hit, Hiding
- Added Schmetterling, Schmetter
- Added abbility to learn a new attack very fifth level
- Added second type
- Added savable attacks
- Added Poison Type
- Added Learn Discs that can be used to teach new attack to Poketes
- Added abilities
- Added flying
- scrap_engine v0.3.3 is now needed
[0.4.1] - 2021-08-08
What changed until this release?
- Added EffectFreezing
- Added ice Poketes (Cubl, Spikl) and
attacks (freeze, Snow storm, Sword of ice)
- Added some more new Poketes (Confuso, Poisopla) and
attacks (Confusion, Posion spores, Root slap)
- Added shiny Poketes
- Outsourced all map information to maps.py
- Added version checking to warn about data loss when downgrading
- Sorted the Poketes and attacks in the wiki by types
- Fixed the effectivity of EffectBurning
- Fixed logic bug in most effects, so that some types are not affected by some effects
- Added Pokete dex for the user to keep track of all Pokete ‘races’ they have ever caught regardless of wether or not
the Poketes are in the deck or not
- Cleaned up save file to be more readable for humans
- Changed development flow
[0.4.0] - 2021-08-01
What changed until this release?
- Added confirmation for running away
- Made playmap_1 way easier
- Changed attack list to start with 1 and not 0
- Renamed attacs to attacks
- Added several new attacks
- Added several new moves (downgrade…)
- Added Rock-ville
- Added new mechanic that moves movemap to ensure all text fits on movemap
- Fixed bug with exclamations out of movemap
- Added support for more than one move per attack
- Increased attack AP to avoid running back to the Pokete-center as often
- Changed roadmap mechanism
- Added effects
- Added coloured output for OutP (scrap_engine >= v0.3.1 is now needed)
- Fixed bug with saving in shops
- Fixed bug with moves when confused
- Outsourced general-use functions
- Made some functions a class
- Made some other quality of life changes
[0.3.8] - 2021-07-07
What changed until this release?
- Added coloured type tags and attack labels
- Added ice type
- Added about
- Added a now Pokete
- Made some minor fixes and changes
[0.3.7] - 2021-06-30
What changed until this release?
- Added trading with other players in the same network
- Simplified some code
[0.3.6] - 2021-06-28
What changed until this release?
- scrap_engine 0.3.0 in now needed
- Added initiative attribute for Poketes to determine which Pokete attacks first
- Several minor fixed and additions
[0.3.5] - 2021-06-25
What changed until this release?
- Compatibility with scrap_engine 0.2.0
- Added validation for pokete_data
- Added Intro
[0.3.4] - 2021-06-21
What changed until this release?
- Added Changelog.md
- Added Route 6, bigmountain see and bigmountain cave
- Improved wiki.md
- Added Wolfiro
- Added saving Poketeballs
- Added some new attacks
- Fixed some bugs
[0.3.3] - 2021-06-15
What changed until this release?
- Trainers are now more likely to use effective attacks
- Added autosave
- Added a proper settings system
- Added undead type
- Added some new Poketes and attacks
- Added HowToPlay.md
- Added trainer saving
- Added Route 5
- Added confirmation texts when doing sensible stuff
- Moved some stuff around
- Fixed some bugs
[0.3.2] - 2021-06-08
What changed until this release?
- Added route 3
- Added route 4
- Added Deepest forest
- minor fixes
- Added pics
- Fixed some values
- Fixed some bugs with trainers
[0.3.1] - 2021-06-04
What changed until this release?
- Added Abandoned village
- Added clampi
- Added more NPCs
- Added .desktop (MaFeLP) and logo
- Made additions to the item system
[0.3.0] - 2021-05-30
This is the first real release of Pokete, because at this point most of the key game mechanics are implemented and most
stuff that’s still missing is just game content.